Die, Critters, Die! demo for PSP.

INTRODUCTION

  This is my first game release for the PSP.  I have been using and developing it as a test for my new PSP game engine, which I will release once more features are added. This game engine will allow developers to easily write simple, fun little games in C (not LUA) without worrying too much about difficult PSP function calls. This game engine will allow the developer to focus mainly on the game logic code.

  The concept of this game engine was inspired by (but NOT copied from) a Windows game engine included in the book "Teach Yourself Game Programming in 24 hrs." by Michael Morrison. (His game engine code is also available for download at michaelmorrison.com). However, this game engine is written in C not C++ to avoid the overhead of STL classes and the standard C++ library. 

  I plan on releasing a full version of this game either at the end of this year or the beginning of the next. There will hopefully be 3 levels with unique objects on each, and the game will be moddable without recompiling, allowing users to add levels and characters.

INSTALLATION

  The user installs it just like any other homebrew. Copy the folder(s) into the ms0:/PSP/GAME folder.

GAMEPLAY

  Overview - The goal of the game is to score as many points as possible before running out of health.
  Scoring - Possums are worth 1 point, Bunnies are worth 2 points, and deer are worth 10.
	    HOWEVER, hitting deer will cause lots of damage to the car.
  Damage - Cones do 5% damage to the car. A wrench, though rare, will restore the car by 5%,
  Controls - D-Pad or Analog nub - Move the car around, speeding up or slowing down.
  	     START - begin game or pause the game.
	     L + R + Triangle - take a screen shot and save it as "screen.png" in the same folder as the
		main EBOOT.

OTHER

  For learning game programming, I would highly recommend buying "Beginning Game Programming" by Michael Morrison because it teaches the basics of game programming in a clear, easy to understand language. It is Windows specific but those who learn the concepts properly can apply their knowledge to any other platform (like the PSP). 
  I would like to thank all PSP hackers for helping develop software so that I could downgrade my 2.6 PSP to 1.5.  I would have kept it at 1.5 if I had known how easy PSP development is.
